The User interface is going to have dark-colored backdrops with bright neon highlights. It needs to be made not in a minimal manner, but rather in a way that prevents as much clutter as possible. It is important information be shared with users, especially on cards. The UI will be made almost entirely in UE5 with a few assets imported in. One of the most important factors to the UI will be the ability to highlight/select things to see more information about it. If it’s a card it should show you the full card and explain its effects similar to the detailed card view in MTG Arena. The same should apply to the main menu.
The game is set in a series of space-faring kingdoms with even everyday citizens in complicated, brightly lit gothic outfits. I want to express that Punk or Grim Dark isn’t the theme for this game (not that there is anything wrong with those themes). The game, the cards, and the world need to feel bright but not overwhelming or blinding.
The game will initially be hosted through a remote service though I eventually plan on making a physical local server to run the game on.
Monetization is a big question for every game in this day and age, as no game with plans of continuing content can’t do it for free. The game will be free to play with a basic progression system that gives you rewards until you hit the maximum level. Packs will be rewarded for free after a certain number of wins in a row or through the completion of quests. The primary way the game will make money is through purchasable packs. There will also be battle passes that can be purchased for each card set. They will contain cosmetics dust and packs as rewards for progressing.
Cosmetics will have several levels of availability:
- paid battle pass: these are unlocked through progressing the paid battle pass
- trophy alts: unlocked from challenges
- premium alts: unlocked via store purchase
- mastery alts: unlocked through progressing legends and leveling up.